Reverse dependency resolution for board games

Every heavy game has a ladder.

Pick the big box you're working up to. We break it into its core mechanics and map the lighter games that teach each one — so the 40-page rulebook is the last step, not the first.

The ladders

The first ladders are still being climb-tested.

Every published ladder is validated before it goes live — no filler, no guesswork. Check back soon, or read how the ladders are built.

How a ladder is built

Decompose the target

Every heavy game is a stack of core mechanics — worker placement, engine building, area control. We identify which ones actually carry the game.

Find the teachers

For each mechanic, the pool is scored for how well a lighter game teaches it. Pedagogical fit dominates the score — teaching is the product.

Climb in order

Rungs are sorted by complexity, a mid-weight bridge is added when the final jump is steep — and if no good teacher exists, we say so honestly.

The mechanics

Fifteen mechanic families, distilled from BGG's 190-odd tags. Every ladder teaches a subset of these.